These were gesture drawings of different status, as well as facial expressions. I very much enjoyed the bottom right one. It shows a lot of spunk and motion. It had the most character out of all of them.
I think I missed the idea of this project a bit. I decided to go in blindly, and liked the idea of a bouncing ball turning into a balloon of sorts, free and waving in the air, until the end, where it gets stuck and is playing with the wind. I feel like if I added a background, as well as developed my frames better it would have been a stronger piece.
I loved working on the puppet. I never really used puppet tools in the past, and it felt so smooth and easy. I feel like I was able to add a lot of emotion into my character through the movement, the static-ness of the robotic body and the antenna.
On the dialogue, I took a lot of inspiration from some of the League of Legends Community postings on YouTube, which has either a lot of art, songs, or animations. I didn't know what I wanted to make the dialogue about for a while, but then I started looking at videos that explain and show how to do mouth movements, which gave me more inspiration toward how to formulate it. I knew I wanted to have a character that is loud and obnoxious because I figured it would be funny and stand out.
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